Disruptive Innovations as Toys

In a mature industry, companies compete by improving functionality and performance, and they compete on price and service.  With that focus on functionality and performance, they are at risk of overlooking an upstart competitor who does not even come close to being competitive in those realms.

Mainframe companies initially dismissed PCs as toys.  They believed that the functionality and performance PCs provided could never meet their customers' needs.

A disruptive innovation is often simpler, possessing less functionality, than the existing market demands.  If it meets the needs of a significant market segment, however, and if its capabilities grow, it can overtake the existing market.  This is why market leaders are often surprised by a disruptive technology--they didn't even pay attention, having dismissed it as a toy!


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